If you wish to enable loading for an object/vehicle which does not have these editor attributes, see the ace_cargo_fnc_setSize and ace_cargo_fnc_setSpace functions. These can be adjusted to change the respective value on a per-object basis - as well as to enable loading for objects and vehicles which would usually not support it. Open your mission in Eden and then look for all the empty Town markers and move them over the towns. You best best is to do it in steps like I do: 1. tanoa then open the Wasteland map you will need to move all the town and mission markers. In the 3D mission editor attributes for “Cargo Size” and “Cargo Space” are available on suitable objects. Yep once you change the map name for example. Events 2.1 Listenable Event NameĬargo has been removed (deleted) from vehicle
Ace_cargo_hasCargo and ace_cargo_canLoad are only needed if you aren't inheriting from any of BI base classes or if you are trying to disable loading for a specific vehicle / object.